![]() The greatest part of why it all works can be placed on two groups of people: first, all those involved in crafting the character models and facial animation. The Holy Capital (not a capital made by casting Holy). ![]() It’s a departure I welcome, and in tried and true FF fashion it manages to feel fresh while obviously lifting from some other popular works. But generally speaking it all works – it’s an unpleasant world, but one I was nevertheless happy to be adventuring in. Sometimes it feels a little rote, like when the initial party of revolutionaries hold a planning meeting in a brothel, their strategizing interrupted by moans of pleasure from next door. Characters we like and sympathize with execute their enemies, even unarmed, without a second thought. There are fairly extensive references to sexual assault. Some slit their own throats rather than face their fates. People are strung up, mutilated, and abused. People die soaked in blood, their eyes locked open in terror. In the first couple of hours, which many of you will have experienced in the demo, there’s more cursing and on-screen throat slitting than in practically the entire rest of the series put together. What’s new here is a difference in tone.įinal Fantasy has been medieval, relatively modern, and dabbled in punks, both cyber- and steam. There’s the combat, which we’ll come to, but Final Fantasy games have often swapped out systems and mechanics. People have drawn lines of connection to FF12 and Tactics, two games which share a great number of development staff with 16 – but make no mistake, this is something new. This is a world quite unlike any other Final Fantasy. If you want the detailed lore, there’s a codex you can open to dig into that. For most of the game, the exposition-heavy monologues that are something of a series staple are left to the side. It cuts a sharp contrast to FF7 Remake, where everyone cuts about in pristine ‘hero outfits’ at all times. It’s often expressed in the little things characters don’t just sit around in their heroic outfits, but have bedclothes, or make appearances wearing nothing at all. Grounded is a good word to sum up the game in general. The Thrones influence can be felt everywhere, from the more grounded world to the way characters act – and in a bunch of series alumni who show up in voice acting roles. Instead, it’s interested in a grittier sort of world building, one clearly inspired by Western works like God of War and, yes, Game of Thrones. In fact, in its earliest stages, FF16 feels like it deliberately shies away from and treats its legacy with the subtlest of cold shoulders. How Final Fantasy is it? Well, plenty, I think – though not so much early on. In narrative terms, this tale now sits up there with numbers 6, 7, 9 and 10 in terms of its execution and my overall satisfaction. Final Fantasy 16 presents one of the most accomplished and well-rounded stories in the series. Let’s start with the good, because I do think that’s what’ll stay with you once the credits roll. Will Final Fantasy find its salvation in 16? It’s also the best entry point and jumping-on point for Final Fantasy newcomers in decades. On balance, the good outweighs the bad to an enormous degree, and so it’s a game that’s incredibly easy to recommend in spite of its shortcomings. When it’s bad, it’s mildly frustrating at best, and pretty wretched at its worst. This is the tale of FF16 when it’s excellent, it is truly, unbelievably, earth-shatteringly good. Bolted to it, however, you have a deeply flawed role-playing game – which makes up the other 25 hours of the experience. ![]() First of all, you have an excellent, best-in-class 20-hour action game with a truly brilliant story. Final Fantasy 16 is basically two games in one.
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